Journey Learning

Project-driven, AI-supported learning for elementary education.

Designed to help education providers deliver rigorous, future-ready learning across classrooms, after-school programs, and community-based settings without added complexity.

1,300+ elementary students served annually through Journey to STEAM programs

The Challenge Facing Elementary Learning

Elementary education providers are being asked to prepare students for a future shaped by problem-solving, systems thinking, and AI, often without additional staff, time, or instructional support.

Across classrooms, after-school programs, and community organizations, learning quality varies widely. Educators are stretched thin, engagement is harder to sustain, and leaders are under pressure to show real outcomes to families, boards, and funders.

Most solutions focus on content or tools, not on how learning actually works across real environments.

A System Built for Real Learning Environments

Journey Learning is a project-based learning platform for elementary education.

It helps schools, districts, and out-of-school education providers deliver engaging, standards-aligned learning through real-world projects students care about, while supporting educators and facilitators with structure, clarity, and flexibility.

The system adapts across settings, schedules, and staffing models, making high-quality learning easier to deliver consistently.

What Makes It Different

Project-based learning grounded in real-world problems

Alignment to core academic standards and applied reasoning

AI used to support educator planning and student reflection, not replace instruction

Optional hands-on extensions using low-cost, accessible materials

Public, shareable student work that makes learning visible

What Students Create

Each project runs for one term and ends with a highly visible, audience-facing outcome.

  • Final artifact

    Students participate in a startup-style pitch event, presenting a fully developed business idea with a clear problem, solution, and pitch deck designed for a live audience.

  • Final artifact

    Students present a future city model at a public showcase, explaining how systems like energy, transportation, or food work together and what trade-offs were made.

  • Final artifact

    Students publish a working digital app or web-based tool that others can explore, test, and use to address a real school or community need.

  • Final artifact

    Students launch a fully playable digital game that peers, families, and community members can actually play, paired with a short creator explanation.

  • Final artifact

    Students produce a polished, public-facing publication (such as a cookbook, anthology, or digital collection) that is printed or shared with the broader community.

  • Final artifact

    Students present future career profiles during a showcase or gallery walk, explaining how technology and AI may shape real jobs and pathways forward.

How Pilots Work

Journey Learning launches through paid pilots with a limited number of partners.

Pilots integrate into existing schedules and staffing models. Programs use their current educators or facilitators, while Journey Learning provides curriculum, guidance, and light implementation support.

Each pilot concludes with visible student work and a simple impact summary leaders can confidently share with families, boards, and funders.

95%+ partner renewal rate across Journey to STEAM programs

Who Journey Learning is Designed For

Elementary schools and districts

After-school and enrichment providers

Community-based and nonprofit education organizations

Funders and partners supporting future-ready learning

Interested in Learning More?

We’re piloting Journey Learning with a small group of partners in the Pacific Northwest. If you’re interested in piloting, supporting, or staying connected, we’d love to hear from you.